Students will be able to create shaders in Houdini, Renderman, or Katana and understand how shading fits into a production pipeline. Students will have the ability to implement technical, programmatic, and mathematical under-the-hood principles used to generate procedural patterns, displacements, and surface models.
Matching Visual Direction
Students will be able to light and surface objects with color patterns, displacement, surface models, and lighting to match already lit live-action scenes.
Students will be able to manage technical and artistic aspects of shading and rendering techniques for creating art-directable surface textures for computer-generated (CG) visual effects and animated films.