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C S 456

Mobile and Ubiquitous Human-Computer Interaction

Computer Science College of Physical and Mathematical Sciences

Course Description

Iterative user experience design for mobile and ubiquitous computing with an emphasis on conceptualization and prototyping in specific contexts. Complete an open-ended project from initial design through functional prototype, with design and critique sessions.

When Taught

Winter

Grade Rule

Standard Grade Rule: A B C D E I

Fixed

3

Fixed

3

Fixed

0

Title

Needs analysis

Learning Outcome

Characterize user needs in a specific context using inductive research methods

Title

Mobile sensors

Learning Outcome

Implement mobile phone applications that use sensors found in a mobile phone

Title

Screenless applications

Learning Outcome

Implement screenless applications using small portable computers

Title

Theory

Learning Outcome

Discuss important issues in mobile and ubiquitous computing in the context of relevant theories.

Title

Evaluation of prototypes

Learning Outcome

Characterize strengths and weaknesses of an interactive system based on user-centric evaluation.