CSANM 459

Video Game Production 1

Computer Science College of Physical and Mathematical Sciences

Course Description

Using prototyping to develop game experience ideas by building a minimal viable product around a core experience idea. Participating in a team and coordinating tasks, including white-boxing, concept design, modeling, layout, rigging, and tool building.

When Taught

Fall

Grade Rule

Standard Grade Rule: A B C D E I

Fixed

3

Fixed

3

Fixed

3

Other Prerequisites

Junior or senior status.

Title

Collaboration

Learning Outcome

Students will also be able to collaborate with a diverse team and work through the unexpected challenges that come with working on a team.

Title

Collaboration, Synergy, and Compromise

Learning Outcome

Students will be able to align their efforts to the art direction, gameplay experience, audio, and production constraints of a video game project

Title

Dynamic Roles in Production

Learning Outcome

Students will contribute to the production of an interactive video game by specializing in real-time visual effects, animation, shaders/surfacing, lighting, gameplay prototyping, pipeline development, user interfaces, feedback signaling, or a combination of these.