Skip to main content

CSANM 460

Video Game Production 2

Computer Science College of Physical and Mathematical Sciences

Course Description

Polishing a video game for production as a team, including texturing, animation, FX, lighting, tool applications, AI, UI, and gameplay mechanics.

When Taught

Winter

Grade Rule

Standard Grade Rule: A B C D E I

Fixed

3

Fixed

3

Fixed

3

Other Prerequisites

Junior or senior status.

Title

Dynamic Roles in Production

Learning Outcome

Students learn production and post-production skills by polishing and completing a full slice (level or stage) of their game. This includes a major focus on playtesting and applying user feedback in an iterative process. Students apply and polish the principles of game feedback and game balance.

Title

Collaboration, Synergy, and Compromise

Learning Outcome

Students divide up tasks including animation, modeling, lighting, FX, user interface, music, and sound, and learn to coordinate their respective roles in the greater context of the game.