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CSANM 342

Real-time Techniques

Computer Science College of Physical and Mathematical Sciences

Course Description

This class introduces students to real-time applications. It provides principles foundational for creating video games and other real-time media. Students learn how to mock up basic game mechanics in a realtime engine, such as Unreal Engine, and create basic environments and characters for a real time engine. This is meant to be an introduction to a variety of skills that students can take further and deeper on future projects.

When Taught

Winter

Grade Rule

Grade Rule 8: A, B, C, D, E, I (Standard grade rule)

Min

3

Fixed

3

Fixed

3

Fixed

0

Other Prerequisites

CS Animation Emphasis Majors or Animation Majors; or instructor's consent