CSANM 342
Real-time Techniques
Computer Science
College of Physical and Mathematical Sciences
Course Description
This class introduces students to real-time applications. It provides principles foundational for creating video games and other real-time media. Students learn how to mock up basic game mechanics in a realtime engine, such as Unreal Engine, and create basic environments and characters for a real time engine. This is meant to be an introduction to a variety of skills that students can take further and deeper on future projects.
When Taught
Winter
Grade Rule
Grade Rule 8: A, B, C, D, E, I (Standard grade rule)
Min
3
Fixed
3
Fixed
3
Fixed
0
Other Prerequisites
CS Animation Emphasis Majors or Animation Majors; or instructor's consent