CSANM 342

Download as PDF

Real-time Techniques

Computer Science College of Computational, Mathematical, & Physical Sciences

Course Description

This class introduces students to real-time applications. It provides principles foundational for creating video games and other real-time media. Students learn how to mock up basic game mechanics in a realtime engine, such as Unreal Engine, and create basic environments and characters for a real time engine. This is meant to be an introduction to a variety of skills that students can take further and deeper on future projects.

When Taught

Winter

Min

3

Fixed

3

Fixed

3

Fixed

0

Other Prerequisites

CS Animation Emphasis Majors or Animation Majors; or instructor's consent

Title

Real Time Technologies

Learning Outcome

Use real time technologies