TES 320

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Creative Engineering and Problem Solving I

Ira A. Fulton College of Engineering

Course Description

This course is a hands-on experience centered on preparing students to teach middle school Technology & Engineering Education courses. During this course, students will be exposed to a wide breadth of topics, assignments, teaching styles, and activities within Technology & Engineering Education. Students will explore different pedagogical approaches in the context of career and technology education employment clusters and engage in iterative design, build, automate, test, and refine cycles (e.g., engineering design process)

When Taught

Winter

Min

3

Fixed

3

Fixed

2

Fixed

4

Title

Course Outcomes Level 1

Learning Outcome

<h2>Utah Effective Teaching Standards</h2> <p><b>UETS STANDARD 4- Content Knowledge:</b>&nbsp; The teacher understands the central concepts, tools of inquiry, and structure of the discipline.&nbsp;&nbsp;</p> <h2>Standards for Engineering and Technological Literacy</h2> <p><b>STEL 1 Nature andCharacteristics ofTechnology andEngineering</b></p> <p>1J. Develop innovative products and systems that solve problems and extend capabilities based on individual or collective needs and wants.&nbsp;</p> <p>1K. Compare and contrast the contributions of science, engineering, mathematics and technology in the development of technological systems.</p> <p>1L. Explain how technology and engineering are closely linked to creativity, which can result in both intended and unintended innovations.</p> <p>1M. Apply creative problem-solving strategies to the improvement of existing devices or processes or the development of new approaches.</p> <p>1N. Explain how the world around them guides technological development and engineering design.</p> <p>1O. Assess how similarities and differences among scientific, mathematics, engineering, and technological knowledge and skills contributed to the design of a product or system.</p> <p>1P. Analyze the rate of technological development and predict future diffusion and adoption of new technologies.</p> <p>1R. Develop a plan that incorporates knowledge from science, methematics, and other disciplines to design and improve a technological product or system.</p> <p><b>STEL 2 Core Concepts of Technology and Engineering</b></p> <p>2M. Differentiate between inputs, processes, outputs, and feedback in technological systems.</p> <p>2O. Create an open-loop system that has no feedback path and requires human intervention.&nbsp;</p> <p>2P. Create a closed-loop system that has a feedback path and requires no human intervention.</p> <p>2Q. Predict outcomes of a future product or system at the beginning of the design process.</p> <p>2S. Defend decisions related to a design problem.</p> <p>2V. Analyze the stability of a technological system and how it is influenced by all of the components in the system, especially those in the feedback loop.</p> <p>2W. Select resources that involve tradeoffs between competitng values, such as availability, cost, desiribility and waste while solving problems.</p> <p>2X. Cite examples of the criteria and constraints of a product or system and how they affect final design.</p> <p>2Y. Implemt quality control as a planned process to ensure that a product, service, or system meets established criteria.</p> <p>&nbsp;</p> <p><b>STEL 4 Impacts of Technology</b></p> <p>&nbsp;4K. Examine the ways that technology can have both positive and negative effects at the same time.</p> <p>4L. Analyze how the creation and use of technologies consumes renewable and non-renewable resources and creates waste.</p> <p>4M. Devise strategies for devising, reusing, and recycling waste caused from the creation and use of technology.</p> <p>4P. Evaluate ways that technology can impact individuals, society, and the environment.</p> <p>4Q. Critique whether existing or proposed technologies use resources sustainably.</p> <p><i><b>STEL 5: Influence of Society on Technological Development</b></i><i>&nbsp; &nbsp;&nbsp;</i></p> <p><b>5F.</b>&nbsp;Analyze how an invention or innovation was influenced by its historical context.</p> <p><b>5G.&nbsp;</b>Evaluate trade-offs based on vrious perspectives as part of a decision process that recognizes the need for careful comprimises among competing factors.</p> <p><i><b>STEL 6: History of Technology</b></i><i>&nbsp;</i></p> <p><b>6C.</b>&nbsp;Compare various technologies and how they have contributed to human progress.&nbsp;</p> <p>6D. Engage in a research and development process to simulate how inventions and innovations have evolved through systematic tests and refinements.</p> <p><b>6F.</b>&nbsp;Relate how technological development has been evolutionary, often the result of a series of refinements to basic inventions or technological knowledge.</p> <p><b>6G.</b>&nbsp;Verify that the evolution of civilization has been directly affected by, and has in turn affected, the development and use of tools, materials and processes.</p> <p><b>6H.</b>&nbsp;Evaluate how technology has been a powerful force in reshaping the social, cultural, political, and economic landscapes throughout history.</p> <p>&nbsp;</p> <p><b>STEL 7 Design in Technology and Engineering Education</b></p> <p>7Q. Apply thre technological design process.</p> <p>7R. Refine design solutions to address criteria and constraints.</p> <p>7S. Create solutions to problems by identifying human factors in design.</p> <p>7T. Assess design quality based upon established principles and elements of design.</p> <p>7U. Evaluate the strengths and weaknesses of fifferent design solutions.</p> <p>7V. Improve essential skills necessary to successfully design.</p> <p>7X. Document trade-offs in the technology and engineering process to produce optimal design.</p> <p>7Y. Optimize a design by addressing desired qualities within criteria and constraints.</p> <p>7BB. Implement the best possible solution to a design.</p> <p>7CC. Apply a broad range of design skills to their design process.</p> <p>7DD. Apply a broad range of making skills to their design process.</p> <p><b>STEL 8 Applying, Maintaining, and Assessing Technological Products and Systems</b></p> <p>&nbsp;8J. Use devices to control technological systems</p> <p>*k. Design methods to gather data about technological systems</p> <p>8L. Interpret the accuracy of information collected</p> <p>8M. Use instruments to gather data on the performance of everyday products.</p> <p>&nbsp;</p> <h2>Technology and Engineering Practices</h2> <p><b>TEP-1: Systems Thinking</b></p> <ul> <li>Designs and troubleshoots technological systems in ways that consider the multiple components of the system</li> </ul> <p><b>TEP-2: Creativity</b></p> <ul> <li>Exhibits innovative and original ideas in the context of design-based activities</li> <li>Elaborates and articulates novel ideas and aesthetics</li> </ul> <p><b>TEP-3: Making and Doing</b></p> <ul> <li>Exhibits safe, effective ways of producing technological products, systems, and processes</li> <li>Demonstrates the ability to regulate and improve making and doing skills</li> </ul> <p><b>TEP-4: Critical Thinking</b></p> <ul> <li>Defends technological decisions based on evidence</li> <li>Uses evidence to better understand and solve problems in technology and engineering, including applying computational thinking</li> </ul> <h2>Technology and Engineering contexts</h2> <p><b>TEC-4:</b>&nbsp;Energy and Power</p> <p><b>TEC-5:</b>&nbsp;Information and Communication</p> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p>

Title

Course Outcomes Level 2

Learning Outcome

<h2>Course Outcomes - Level 2</h2> <ol> <li>Students will incorporate the concepts of group goals, individual accountability, group processing and practice interpersonal and small group skills in order to work cooperatively in a group engineering design project.</li> <li>Students will incorporate various systems (e.g., electronic, mechanical, hydraulic, pneumatic, thermal) as they use the engineering design process to design an invention, innovation or solution to a design problem.</li> <li>Students will know the steps of the engineering design process and then document and apply this process in building a solution to a design activity.</li> <li>Students will use the steps of the engineering design process to innovate a new design solution to a common household item.</li> <li>Students will create an operations manual (design portfolio) which includes a self-evaluation, peer evaluation, sketches made during the ideation stage, problem-solving log, copy of the computer program and final drawing of the engineering design project.</li> <li>As a group, students will verbally and visually present their design portfolio to the rest of the class.</li> <li>During the engineering design process, students will identify the constraints and limitations of the design problem, consider trade-offs, and then design, build a prototype, test, optimize and troubleshoot a design solution to a problem.</li> <li>Students will collect technical data and then apply math and science knowledge in contextual setting.</li> <li>Students will learn the basics of computer control systems, including, inputs, outputs, and feedback loops; and be able to design, build and program a microprocessor-driven system to drive a specific set of output devices based upon inputs to the system from various sensors and feedback mechanisms.</li> <li>Students will build and program a robot as a solution to a given problem.</li> <li>Students will know the basics of radio control devices and then use these principles to design a solution to a problem.</li> <li>Students will identify a variety of engineering related curriculum resources that are currently available for them to use in their future classrooms.&nbsp;</li> </ol>