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Product & User Experience Design (BFA) *

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DesignBachelorsBFA

Minimum Credit Hours

71

Maximum Credit Hours

71

Major Academic Plan

Title

Integrative Designers of Human Centered Products

Learning Outcome

applying empathy, research, ethical reasoning, to identify user needs and design responsible and meaningful human centered physical and digital products and experiences that improve the human condition and reflect Christian compassion and stewardship.

Title

Innovative Creators

Learning Outcome

demonstrating creative confidence and technical competence in developing, prototyping, and communicating innovative design ideas across digital and physical mediums. They will see creative problem solving as a divine attribute, seek the role of Divine Guidance in this process, and continuously work to understand and develop creativity & innovation strategies

Title

Understand fundamental principles of Design History, Criticism, and Practice

Learning Outcome

understanding the fundamentals of design history and the multi-faceted societal, cultural, and environmental impact of the products of contemporary professional practice.

Title

Communicative Professionals

Learning Outcome

being effective and supportive in multidisciplinary teams, demonstrating humility, respect, and leadership grounded in integrity and service.

Title

Reflective Thinkers for Life-long Learning and Contribution

Learning Outcome

committing to the development of a lifelong studio practice and advancing in their professions and communities, graduates should critically analyze design outcomes and processes, integrate aesthetic, functional, cultural, and spiritual dimensions into responsible design decisions, and cultivate curiosity, and adaptability.

Program Requirements

The Product & User Experience Design BFA program is a limited enrollment program requiring departmental admissions approval. Permission is granted through a portfolio review and interview process. Interested students should declare their pre-major intent, complete the DESPX 115 offered only in Fall and submit an online portfolio of their work at the end of fall semester for the Pre-BFA courses offered Winter and Spring.

Only students granted pre-BFA status are to complete the foundational courses and then may apply for the BFA professional program through a portfolio review in June.

Requirement 1 — Complete 1 Course

Prerequisite course:

course - Product & UX Design 1 4.0

Apply for pre-BFA status via portfolio review.

Requirement 2 — Complete 2 Courses

Foundational courses:

course - Intro to Physical Product 3.0

course - Intro to Digital Product 3.0

Apply to the Product & User Experience Design BFA program via portfolio review

After admission to the major, complete the following:

Requirement 3 — Complete 9 Courses

course - Typography 1 3.0

course - Interactive Typographic Sys 3.0

course - 3D Modeling Principles 3.0

course - Materials & Processes 3.0

course - Product Studio 1 3.0

course - Vis & Presentation Methods 3.0

course - Product Studio 2 3.0

course - UX Research Methods 3.0

course - Portfolio - You may take once 3.0

Requirement 4 — Complete 6 hours

course - Collab. UX Design: Implement. - You may take 2 times 3.0

Requirement 5 — Complete 1 hour

course- Design Lecture Series - You may take up to 1.0 credit hours 0.5

History & Critical Studies Courses:

Requirement 6 — Complete 2 Requirements

Option 6.1 — Complete 2 of 4 Courses

course - World Civilization to 1500 3.0

course - World Civilization Since 1500 3.0

course - History of Philosophy 1 3.0

course - History of Philosophy 2 3.0

Option 6.2 — Complete 2 Courses

course - Design Theory 3.0

course - Design Psychology 3.0

Requirement 7 — Complete 1 Course

Career & Business Courses:

course - Professional Practice 2.0

Requirement 8 — Complete 1 hour

course - Academic Internship - You may take once 0.5v

Requirement 9 — Complete 12 hours

(COURSES COMPLETED ABOVE DO NOT DOUBLE COUNT TO FULFILL THIS REQUIREMENT)

course - Community Based Research 3.0

course - How to Program 3.0

course - Intro to Computer Programming 3.0

course - Data Structures 3.0

course - Discrete Structure 3.0

course - Adv Software Construction 4.0

course - Advanced Techniques in HCI 3.0

course - Ethics & Computers in Society 2.0

course - Motion Concepts 3.0

course - Graphics: Brand & Type 3.0

course - Special Topics - You may take up to 6.0 credit hours 3.0

course - 3D Motion 3.0

course - Design 2 3.0

course - Motion Design 3.0

course - Special Topics - You may take up to 6.0 credit hours 0.5v

course - Adv Interaction Design 3.0

course - Collab Des: Brand & Strategy - You may take once 3.0

course - Adv. 3D Modeling 3.0

course - Data Visualization 3.0

course - Field Study - You may take once 2.0

course - History of Products 3.0

course - Special Topics - You may take up to 6.0 credit hours 1.0v

course - Directed Studies - You may take once 0.5v

course - New Venture LaunchPad - You may take once 3.0

course - Rapid Prod Innovation 1.5

course - Ideation & Team Formation 1.5

course - SW PM Lecture Series - You may take once 0.5

course - Design Evaluation 3.0

course - Product Lecture Series 1.0

Students can be placed on probationary status for the following: 1) Inadequate academic performance, 2) Unprofessional attitude and lack of commitment, 3) BYU Honor Code violations.